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interactive visual simulation造句

"interactive visual simulation"是什么意思   

例句與造句

  1. rtdivs ( real time dynamical interactive visual simulation ) is the kernel of ads ( advance distributed simulation ) . it is the main ideal of vp ( virtual prototypes ) and a new domain of information anthropomorphization representation . so it does support the development of defense, industry and manufacture, transportation, engineering preview, city planning, aviation spaceflight, training, education, medicine, real estate, business and entertainment etc . therefore, experts and scholars of the scientific world give thire much attention to the rtdivs results
    實時動態(tài)交互視景仿真(rtdivs-realtimedynamicalinteractivevisualsimulation)是先進分布式仿真系統(tǒng)(ads-advancedistributedsimulation)的核心,是虛擬樣機(vp-virtualprototypes)研究的重要內(nèi)容,是研究信息人格化表現(xiàn)支撐技術的新興領域,它正在支持著國防建設、工業(yè)制造、交通管理、工程預演、城市規(guī)劃、航空航天、培訓、教育、醫(yī)學、以及房地產(chǎn)、商業(yè)、娛樂等廣泛領域的發(fā)展。
  2. to the primary contradiction of real-time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3-d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field; the author analyses and apply opengl to design a method of implement real-time interactive visual simulation on pc, in additional with object-oriented program technique network communication technique multithreading technique, implement pc-virsp . there are 7 chapters in this thesis . in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward
    論文針對實時交互視景仿真的主要矛盾,即網(wǎng)絡有限帶寬與視景運動交互參數(shù)實時傳輸矛盾,探討了三維視體運動控制機理,結(jié)合hla思想,建立視景聯(lián)邦對象模型(vfom-visualfederalobjectmodel)來描述視景數(shù)據(jù)分布;并設計了仿真實體鏈描述文本文法及其存儲轉(zhuǎn)換機制,有效支持多領域視景仿真系統(tǒng)開發(fā);分析并應用圖形接口標準opengl,設計了基于pc機的實時互操作視景生成方法;針對網(wǎng)絡分布環(huán)境下視景仿真實時交互需求,設計視景運動同步控制方案;并綜合應用了面向?qū)ο缶幊碳夹g、網(wǎng)絡通信技術、多線程技術,實現(xiàn)了基于pc機的視景實時互操作支撐平臺(pc-vrisp?real-timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer)。
  3. to the primary contradiction of real-time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3-d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field; the author analyses and apply opengl to design a method of implement real-time interactive visual simulation on pc, in additional with object-oriented program technique network communication technique multithreading technique, implement pc-virsp . there are 7 chapters in this thesis . in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward
    論文針對實時交互視景仿真的主要矛盾,即網(wǎng)絡有限帶寬與視景運動交互參數(shù)實時傳輸矛盾,探討了三維視體運動控制機理,結(jié)合hla思想,建立視景聯(lián)邦對象模型(vfom-visualfederalobjectmodel)來描述視景數(shù)據(jù)分布;并設計了仿真實體鏈描述文本文法及其存儲轉(zhuǎn)換機制,有效支持多領域視景仿真系統(tǒng)開發(fā);分析并應用圖形接口標準opengl,設計了基于pc機的實時互操作視景生成方法;針對網(wǎng)絡分布環(huán)境下視景仿真實時交互需求,設計視景運動同步控制方案;并綜合應用了面向?qū)ο缶幊碳夹g、網(wǎng)絡通信技術、多線程技術,實現(xiàn)了基于pc機的視景實時互操作支撐平臺(pc-vrisp?real-timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer)。
  4. It's difficult to find interactive visual simulation in a sentence. 用interactive visual simulation造句挺難的
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